
Play              "SimpleAttack"
PlayType          Attack
MinUnits          1
MaxUnits          255
Power             100
Overflow          FirstGroup
Intelligence      1
DeathPercentage   50
TargetChar        Any
TargetType        Any
NumberGroups      1
//Staging Phase
Phase 0
Group 0           Move  15 0 0
Trigger 1         Gather 5
//Attack Phase
Phase 1
Group 0           Attack
Trigger 2         Death 0 50
//Retreat Phase
Phase 2
Group 0           Retreat
Trigger 254       Immediate
EndPlay


Play              "FlankAttack"
PlayType          Flank
MinUnits          1
MaxUnits          255
Power             1
Overflow          Balance
Intelligence      25
DeathPercentage   50
TargetChar        Any
TargetType        Any
NumberGroups      2
//Staging Phase
Phase 0
Group 0           Move  10  0 0 
Group 1           Move  -10  0 0
Trigger 1         Gather 2
//Attack Phase
Phase 1
Group 0           Attack
Group 1           Attack
Trigger 2         Death 0 50
Trigger 2         Death 1 50
//Retreat Phase
Phase 2
Group 0           Retreat
Group 1           Retreat
Trigger 254       Immediate
EndPlay


Play              "HPPatrol1"
PlayType          Recon
MinUnits          1
MaxUnits          4
Power             0
Overflow          Balance
Intelligence      50
DeathPercentage   100
TargetChar        Any
TargetType        Any
NumberGroups      4
Group 0           Cavalry 1 - 1
Group 1           Cavalry 1 - 1
Group 2           Cavalry 1 - 1
Group 3           Cavalry 1 - 1
//Phase 0
Phase 0
Group 0           Move  10  0 0
Group 1           Move  0 10 0
Group 2           Move  -10 0 0
Group 3           Move  0 -10 0
Trigger 1         Gather 2
//Phase 1
Phase 1
Group 1           Move  10  0 0
Group 2           Move  0 10 0
Group 3           Move  -10 0 0
Group 0           Move  0 -10 0
Trigger 2         Gather 2
//Phase 2
Phase 2
Group 2           Move  10  0 0
Group 3           Move  0 10 0
Group 0           Move  -10 0 0
Group 1           Move  0 -10 0
Trigger 3         Gather 2
//Phase 3
Phase 3
Group 3           Move  10  0 0
Group 0           Move  0 10 0
Group 1           Move  -10 0 0
Group 2           Move  0 -10 0
Trigger 0         Gather 2
EndPlay


Play              "HPEscort"
PlayType          Recon
MinUnits          1
MaxUnits          4
Power             0
Overflow          Balance
Intelligence      50
DeathPercentage   100
TargetChar        Any
TargetType        Any
NumberGroups      4
Group 0           Cavalry 1 - 1
Group 1           Cavalry 1 - 1
Group 2           Cavalry 1 - 1
Group 3           Cavalry 1 - 1
//Phase 0
Phase 0
Group 0           Move  5 0 0
Group 1           Move  0 5 0
Group 2           Move  -5 0 0
Group 3           Move  0 -5 0
Trigger 0         Gather 2
EndPlay


Play              "HealAttack"
PlayType          Attack
MinUnits          1
MaxUnits          255
Power             50
Overflow          FirstGroup
Intelligence      75
DeathPercentage   0
TargetChar        Any
TargetType        Any
NumberGroups      2
Group 1           Priest 1 - 1
//Phase 0
Phase 0
Group 0           Move  20  0 0
Group 1           Move  20  0 0
Trigger 1         Gather 2
//Phase 1
Phase 1
Group 0           ResetAliveCount
Group 0           ResetHitPoints
Group 0           Attack
Trigger 2         HealthLost 0 60
//Phase 2
Phase 2
Group 0           Move  20  0 0
Trigger 3         Gather 2
//Phase 3
Phase 3
Group 0           Wait
Group 1           Heal 0
Trigger 1         HealOfGroup 0
EndPlay


Play              "HandRanged1"
PlayType          Attack
MinUnits          1
MaxUnits          255
Power             50
Overflow          Balance
Intelligence      60
DeathPercentage   100
TargetChar        Any
TargetType        Any
NumberGroups      2
Group 0           Hand   4 - 255
Group 1           Ranged 5 - 255
//Phase 0
Phase 0
Group 0           Move  0 -10 0
Group 1           Move  0 -20 0
Trigger 1         Gather 3
//Phase 1
Phase 1
Group 0           Attack
Group 1           Attack
Trigger 255       HealthLost 0 60
EndPlay

